Games for January 2019

Campaign Title: Waterdeep: Dragon Heist (part 2)
System: D&D 5e
Genre: Urban Fantasy Adventure
Players: Full
Game Description: “Introductions are always the first and best way to get to know people and places. And, of course, one’s introduction to Waterdeep forever colours how one sees the City of Splendours forevermore. For me, Waterdeep and her vistas will always be dominated by Mount Waterdeep and a fond memory of an alighting griffon silhouetted against the reddening skies of the setting sun.” – (Former) Open Lord Piergeiron Paladinson of Waterdeep.Well met, traveller, and welcome to Waterdeep, Crown of the North, where a wondrous tale of urban adventure is about to unfold! Our story begins at the infamous Yawning Portal tavern where local author and celebrity, Volothamp Geddarm, – yes, that Volo – has a quest for you.It seems Volo has misplaced a friend of his in the unsavoury Dock Ward of Waterdeep.
Whilst this wouldn’t usually be something to worry about, events in Waterdeep are rarely what they appear to be and the city is in the grip of a growing conflict between two criminal organisations – the Xanathar Guild and the Black Network (also known as the Zhentarim).If you complete his quest, Volo will reward you handsomely.Yet, as turmoil threatens the stability of the city’s underworld, rumours abound of a much greater prize that lies somewhere in the sprawling metropolis – a huge cache of gold hidden by corrupt Lord Neverember before he was ousted by the Council of Masked Lords three years ago.A fantastic treasure trove is yours for the taking in this adventure, but are you daring enough to find it, claim it, and keep it?

Campaign Title: Beyond the Skies We Know (part 1)
System: D&D 5e
Genre: Fantasy exploration
Players: Full
Game Description: It’s been a long time since the last great sky walruses went extinct. Everyone thought that the glory days of flight were over, the last few floating towns fading to the occasional house, and then to nothing as the supply of the fragile bones they used for buoyancy steadily ran dry. These days, all that remain are the wizards in their ivory towers, carved from the behemoth tusks of those long-dead creatures and hovering in clusters over the land.But they’re clever folk, those wizards. They’ve finally cracked the secret to synthetic flight, and the first levitation spell was followed by innovations so thick and fast that the general populace has struggled to keep up. Now, you are among the few worthy volunteers (or, as it might be, “volunteers”) chosen to board one of the new flying devices and discover what lies beyond the skies we know…

Campaign Title: HHOHC:AB – A Spring Harvest (part 2)
System: Dungeons & Dragons 5e
Genre: High Fantasy Content
Players: Full
Game Description:
1st Quarterly Press Release Herbs, Hordes and Ore Harvesting Company: Arabel Branch

Following a successful launch, our new franchise is beginning to gain some traction in the local area.

Members have proven prowess in dealing with a number of large pests and obtaining high quality alchemical materials. Conducting themselves in an ethical manner, responding to customer needs and using only environmentally responsible solutions. Notable mentions from local people:

‘They killed the big chicken and my husband is dead. Excellent service 5*’
B.Ernadet (Fowl Egg Farm)

‘Ella has no friends. We couldn’t be more grateful, thanks HHOHC!’
P.Greenleaf (Worthwool Sheep Farm)

‘We only lost one cart and a small group of adventurers. Business is back to normal’
R.Goldtooth (Arabel Merchant Services)

‘Move the damn transfer plate out of my room, dammit!’
A.Nonymous

‘B is for Brock, I’m so proud of you Sleeps’
Carin (Market Road)

$$$ Are you a Driver, Ranger, Forager or Alchemist? $$$ Apply NOW $$$ Limited positions available $$$

Campaign Title: New Lands Old Problems (part 1)
System: Dungeons & Dragons 5e
Genre: Fantasy. Magic is around and the common person knows about it but they don’t encounter it on a regular basis.
Players: Full
Game Description: In every iteration of a creation story there features an island. The first land in creation. Terra prime. The site of ancient people and temples, a sanctuary during the corruption and the departure point of the gods. 200 years ago the existence of the island was proved and from the politically fractured continent an exodus took place to form a new nation. A better and fairer nation for everyone.

Fast forward to today and though the blooming republic of Sodalia is trading with the continent it still faces the same problems as any nation in the form of unexplored wild lands filled with terrifying monsters, a diverse populace all seeking their own dreams and dare I mention economics. To pioneers though the call of new discoveries, opportunities and adventure trounce them all. Are you ready to set sail?

Campaign Title: The Devil’s Backbone 4: Cast to the Four Winds (part 4)
System: D&D 5e
Genre: Fantasy with maritime and treasure-hunting elements
Players: Full
Game Description: The archipelago known as the Devil’s Backbone is a long and winding string of islands, most of which are uninhabited, and some even unexplored. They are a draw for fortune seekers, adventurers and treasure hunters who believe the Islands are full of secrets. Do you have what it takes to make it in the race for fame and fortune and face the islands’ treacherous dangers? The game will focus on treasure hunters, fortune seekers, romance novels and occasional jetpacks. It will use official and unofficial D&D published material as a basis for parts of the story. The game will follow character development through the heroic tier levels (5-10).

Campaign Title: A Green and Unpleasant Land (part 2)
System: Call of Cthulhu (6-7th Edition)
Genre: Horror
Players: 1 spot free
Game Description: The Great War has ended. People are trying to forget the horrors and atrocities they witnessed to rebuild their lives and regain their sanity. Surely nothing could be as destructive or insane as that war? Surely? Yet there are crueller darker things in the cosmos than humans. Things that will tear a man apart with a flick or reduce one’s sanity to nothing with a mere glimpse.

Campaign title: The Pieces that are Sacrificed… (part 3)
System: Savage Worlds (Deadlands: Reloaded)
Genre: Weird Western
Players: Full
Game description: The summer of 1882 seems to stretch on without end. Idle days spent sailing upriver on the New Dynasty paddle steamer would be pleasant indeed, but are unlikely given the circumstances. While most passengers are content to play cards, a small band buck the trend and play a far more dangerous game.Each mystery turns up another lead to follow, another new name, another pin in Jezebel Whateley’s map. Murders remain unsolved, doors remain unopened, and demands remain unmet. Every town adds new problems, and friends have their own troubles that dog them at every turn. The art of the compromise must be learned one way or another.
A grand game is playing out along the banks of the Mississippi River, but the rules are about as clear as the mud the gators and snakes slither through as they follow the New Dynasty upstream. A fellowship, forged of strangers, have joined a higher stake game than poker. The pieces that are sacrificed in every game of chess may soon eat at their conscience.Still, everyone has their dreams. They dream of a brand new start, but they dream in the dark for the most part; dark as a tomb where it happens. No-one else is in the room where it happens.
Campaign Title: Chrononauts (part 4)
System: BRP (with added time travel mechanics)
Genre: Sci fi – Time Travel
Players: 1 spot free
Game Description: Time travel is real and actually not that difficult to achieve. Discovering the secret of time travel is simple enough that individuals throughout history have done it with enough ingenuity or luck. Time machines are portable devices, usually small enough to fit into a pocket. They are very personal and precious items, powered by a small chunk of Chronosium crystal.A small society of time travellers now exists, welcoming new members who share their ideals. They call themselves the Chrononauts, and operate from a base known as the Hub. At the centre of the Hub is part of the largest Chronosium crystal ever found, the Shard, which Ada has turned into a computer to monitor the timeline.The Chrononauts defeated Choronzon and thwarted his plan to destroy the timeline.But in defeating him something worse may have been brought into the world. There is a rift in time. The corridor has been weakened and the Denizens of the corridor are intent on destroying those responsible, the time travellers. The Guardians were dispatched to deal with the problem, but in entering the human world and taking on human form, they were tainted by human ideals and vices. Some of them had children with humans.Rudra the Infinte has been sent to assassinate the failed experiments and to deal with the time travellers who are destroying time itself.

… “Greetings Time Travellers. I am The Shard, Time Seer Translator, guardian of the timeline.

You are: Josephine Alexander, Atlantean Bloodline, Time Traveller, Expected One, Sister of Battle, Henrietta Miller, Time Traveller, Caretaker of History, Key to Time, Allan Selwyn-Wren, Time Traveller, Renewer of Purposes Lost, Abandoned One, Dae Jang-Geum, Time Traveller Trusted Healer of the Storm, To Be Continued, Simon Wolff, Man of many names, Time Traveller, Paragon of Tricks, Otto von Brandt, Time Traveller, Child of War, Maker of Darkness, Gudrun, Time Traveller, Instrument of Battle, Protector of New Atlantis, Carl Decker, Time Traveller, Shield Against Destruction, Herald of the Storm, Alya, Time Traveller in Negative, Spinner of Tales, Rewriter of Time, Bast, Time Traveller, Fleet of Paw, Finder of Artefacts

ERROR And The Universe is Wrong.”

Campaign Title: Adventures in the Hyborian Age (part 3)
System: Conan 2d20
Genre: Sword & Sorcery (Fantasy)
Players:
1 spot free
Game Description: The adventures so far have taken the party from the barren deserts of Shem to the frozen north of Vanaheim. They have discovered ancient cities and travelled to unknown places in dark dreams chasing ancient sorcerers. Many foes have fallen in their wake and much treasure and renown have been taken as rewards.

But there are many more adventures that await before all the world know of their legends!

This is Hyborian Age, in a time between the sinking of Atlantis and the great cataclysm that shaped the world as we know it today. Will you brave the terrible dangers and unthinkable horrors from come from a time before man, to carve a name for yourself in this age of legends?

By Crom!

Campaign Title: Seekers from the Swamp (part 3)
System: D&D 5e
Genre: High fantasy
Players: Full
Game Description: The stormy Lucidian Ocean crashes furiously against the rocky coasts of eastern Tal’Dorei, chewing inlets into the coastline and waving vast banks of impenetrable fog across the waters. Most ships that brave the tempests dock at the port town of Stilben, doing brisk trade with the burgeoning republic. The city is nestled in the sticky depths of the K’Tawl Swamp, and the lingering stink of marsh water and sulfur mingles with the humidity and the ever-present buzz of insects to produce an air of misery around Stilben’s outer districts.

Much like many of the town’s younger residents, our heroes have but one thing on their minds: Escape. Anywhere without the dreaded Stinkmist. Anywhere with dry, solid ground. Anywhere to get away from the poison. Anywhere but here. For all that, the hardships endured together have brought them even closer to each other. They’ve faced unspeakable terror, satiated their hunger and helped restore a semblance of order to Stilben’s criminal underbelly. And while they’ve managed to land a significant blow on the sinister Weavers, they can’t help but wonder — have they lopped off the snake’s head… or merely cut one worm into two?

Campaign Title: Tales from the Crystal Seas (part 7)
System: D&D 5e
Genre: High Fantasy
Players: Full
Game Description: Khom Buldor, long forgotten Dwarven citadel of the Bonepeak Mountains, has been cleansed of the deathless Dragonkin, paving the way for the Hand of Moradin to reclaim those ancient halls and the riches it contains.

The secrets of the Selathril, guardian automatons of Torindor, are presumed to lie undiscovered and secure within the depths. Yet the expedition may not be the only party with interests within the halls, as servants of Mirabethim, Matron of the Long Night, haunt those same mountains.

And Vash’Kuhn, titanic wyrm of legend, stirs beneath the glacial ice…