Games for October 2020

Campaign Title: TORG: The possibility wars
System: TORG Eternity
Genre: Multiple
Content rating: 13+ (references to adult content, swearing)
Player experience:
No previous experience of TORG or role-playing required
Duration: 1 block ( maybe more)
Number of players: 1 space available; 5 returning players
Game description: The Gaunt Man and his high lords have invaded Core Earth’s reality. Each of their realities has spread across the face of the planet, transforming things, places, and even people. Giants walk the streets of London while dinosaurs and Lizard-men roam across New York and California. The cyber-pope surveys his domain through the GodNet from his throne room in Avignon. The people of Egypt run from Dr. Mobius’ forces, while the people of the Indian sub-continent struggle to keep hope alive, when attacks from vampires, werewolves, ghosts and worse are commonplace. In Moscow, the techno-demons of Tharkhold rule with brutality and maliciousness, while in east-asia the Japanese Kanawa mega-corporation fight against the a strange virus that turns its victims into raging cannibals. The Delphi council, an international organization dedicated to repelling the High Lords from Earth have recruited Storm Knights, people capable of manipulating possibility energy, to travel across the globe and help defeat the reality raiders. You are joining the ranks of these brave souls. Can you help win the possibility war?
GM’s notes: 1 – At it’s heart, TORG is a game about cinematic, dramatic action and the deeds of heroes. When thinking of a character you should create someone that has a reason to stand up and fight and WILL. 2 – Continuing game, returning players have preference. 3 – This is a continuing game, the group are now well known for their ability to achieve their mission (albeit if not in the subtlest of manners). Character Gen is going to take a bit of time, I will walk the new player through it before the first session.Extra reading:
https://en.wikipedia.org/wiki/Torg
https://www.ulisses-us.com/games/torg/

Campaign Title: One-Shots and Short-Shots
System: Multiple Systems
Genre: Fantasy, Sci Fi, Horror, and more
Content Rating: Probably hovering somewhere around a 12-15 rating with X card in place.
Player Experience: Familiarity with roleplaying games in general, since we’ll be switching and learning new systems fairly regularly
Duration: 1 block
Number of players: 4-6
Game description: It’s the one shot group! We’ll be doing one-shots and short-shots in various systems. Since our DM went on hiatus, we’ve played Numenera, Realms of Terrinoth, and Shadow of the Beanstalk, but I’ve got a long list of stuff I want to run, including the Dishonored RPG, Blades in the Dark, and Blue Planet Recontact. We’ll be deciding week to week what to play, and I don’t necessarily have to be the GM for every game, if you’ve got something you wanted to run.
GM’s Note: This is the interim group for the existing Age of the Stones group while our DM is on hiatus, so priority goes to those players.

Campaign Title: HHOHC:AB – A 3rd Winter Harvest
System: Dungeons & Dragons 5e
Genre: High Fantasy
Content Rating: 16 (Contains fantasy violence and references to alcohol/inebriation)
Player Experience: New players and experienced welcome
Duration: 12 weeks
Number of Players: 4-6
Game Description: 4th Quarterly Press Release Herbs, Hordes and Ore Harvesting Company: Arabel Branch

We cordially invite all members to join us for the opening of the new Arabel Branch Headquarters on the 9th of Marpenoth. We will be joined by local hit sensation ‘Juvenile Death’ and mini-strels. This is a dress down event however, high heels are advised.

A report has been received detailing recent failure in the Town festival Dance and Fighting Competitions. Ridicule has been heard as far as Candlekeep. Calls for an in-company Dance ban have been noted and enforcers contacted.

Local competition has been weak and direct internal action is not bothered. An investigation by local market and security personnel has also been launched to encourage a monopoly forming. Fears, however are falling following recent revelations into the lack of links between agencies in the region. We can neither confirm or DENY involvement of the Raven Roost Inn.

PSA – Have you noticed any white and purple spiders around your house, workplace or person? Ash in your beef hash? A ripple in the tipple? Please contact your nearest HHOHC healthcare professional for FREE*advice and chrono-independent medication.

*included with a signed 1 year internship to the HHOHC

$$$ Are you a Driver, Ranger, Forager or Alchemist? $$$ Do Not Apply NOW $$$ No positions available $$$ MORE RED RAVENS $$$

GM Note: Sandbox campaign set in Faerun. Focused on developing and resolving PC backstories and relationships with a backdrop of hunting, gathering and crafting. This is a continuing campaign with character backstories carrying through, new players however are welcome.

Campaign Title: New Lands, Old Problems (Part 7)
System: D&D5e
Genre: Fantasy
Content Rating: Rated 15 (fantasy violence, reference to drugs and alcohol and any salacious details faded to black)
Player Experience: New and seasoned players, all are welcome!
Duration: 12 weeks
Number of Players
: 3-6
Game Description: The island nation of Sodalia, once home to the gods aeons ago is a land of new opportunity! … and ancient problems. prehistoric temples lie in forgotten places some in ruin and others inhabited by strange denizens. The presence of the gods, routed by a force known only as The Corruption, remains in their followers, their enemies and the trials of champions. One such enemy, the mad corrupted ancient dragon Zeren, preaching that the gods abandoned their creations and had a hand in the corruption has been slain for the greater good. An ancient temple has been explored and a powerful relic re-discovered while another is missing from its pedestal presumed taken. Across the land dissent grows and forces unseen work to unknown ends. Will our heroes rise to new heights? Or fall prey to old evils… Find out in New Lands, Old problems!
GM’s Note: This is a ongoing game so current players will be given priority but otherwise happy to have new people on board. The world is a homebrew with opportunity for backstory development, exploration and whatever you like really! Long form pitch here: http://tiny.cc/ggfedz

Campaign Title: Whispers of the Ancients
System: D&D 5E
Genre: Fantasy/Action & Adventure
Content Rating: Mature
Player Experience: All players (new/experienced).
Duration: Full block+
Number of Players: 3-5
Game Description: Welcome to the Creegan Archipelago, a thriving continent in the northern hemisphere of Statera. Since its colonisation around 1000 years ago, civilisation has spread across the continent, founding 16 countries. Creega boasts astounding natural beauty, new discoveries and an atmosphere that thrums with magical essence.

Though not all is well in Creega… Dark and mysterious plots are taking hold in the shadows, pests and monstrosities have been becoming more numerous and war continues to threaten the eastern isles. The wind carries a voice that’s influences are growing, and with it a spark that threatens the ignition of the most destruction, chaos and madness Creega and all Statera has ever witnessed…

The year 1671 Post Divine Unity. Much has happened since our gaze last fell upon Creega, yet very little time has passed… Creega is 34 days into Fall, Harvest celebrations have not long ended and Frost’s icy grip is becoming more apparent with the passing days. It seems the Fate Weaver has been at work again. The Creegan Gladiator Championship Finals in the dwarven volcanic city of Khuramunz brought together a group of spectators turned heroes known as Five Guise. Their efforts have rescued a king, eased strange volcanic activity and closed a rift that spewed creatures beyond mortal comprehension. However, their work is not yet over. The group’s last major quest left them with many questions, multiple group members are on the run from their past and a chance meeting with oddly paired business partners, Gorb and Finneghan, may yet yield more than Five Guise anticipated… Indeed, their journey is far from over…

GM’s Note: This is an ongoing game so current players will have priority but welcome new players. We have one free player slot for definite. Homebrew world and campaign. I relish backstory (liaise with me and let’s make your idea happen). Freedom to players to explore, develop backstories and establish themselves within the world and narrative.

Campaign Title: Oxford By Night
System: Vampire The Masquerade 5th Edition
Genre: Dramatic Horror
Content Rating: Mature
Player Experience: No knowledge of system or setting required. Newcomers to RPGs welcome.
Duration: 1 block+
Number of Players: 3-5
Game Description: After centuries of stability among Oxford’s vampire clans under his reign, the Prince of Oxford has disappeared, along with all of the eldest vampires living in the city. Now, under the shadow of night, the disparate clans use the chaos to fight for dominance. The situation creates both challenges and opportunities for the ambitious children of the night. All the while, new outside threats emerge, as hunters, and other supernatural entities seek to use the conflict to strike against their hated enemies. And more dangerous than anything else, the threat of discovery by humans rises every night.
GM Notes: Vampire The Masquerade is a game of gothic horror, putting the players in the role of Vampires, caught in the balance between their human and vampiric natures. This campaign will run using the most recent version of the game (5th edition). The game is a balance of horror, drama and action. Knowledge of the system or setting are not required (in fact this campaign will contain some substantial changes to the established lore).